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-- From the Hidden Leaf Council -- For those who wish to run for the office of Hokage, the Leaf Village Council would like the following answered so we can best decide who we shall support. If you would like to speak with the council members about your campaign please reach out to any of us. The deadline for this is November 2nd at 12 am server time. After this time the council will not accept any other possible candidates for Hokage. Character Information Name: Birthplace: Age: Please answer each of the following questions with a maximum of three sentences. Do you have any criminal record? Please note we do have the Police chief on Council, we can check: If you could put one law into place what would it be?: What kind of position do you hold in the hidden leaf village? (Example: Shinobi, Clan Leader, Local ramen shop owner): For what reason do you want to run for the office of Hokage? : If you are elected, what is your first priority or action as Hokage?: Imagine that you do get Hokage, how do you envision the future of the hidden leaf village under your rule?: How would you respond to threats of war from outside of the Land Of Fire?: Describe your ideal roleplay event should you be elected as Hokage.:
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Ninja, Shinobi Story will be hosting the first Chuunin Exams event which will take place on the 16th of July at 12pm CST / 1pm EST / 6pm GMT / 7pm GMT+1 This is our first large-scale event which will act as a cheap/fun way for players to be promoted from Genin to Chuunin! The event will last for approximately 3 hours, will contain roleplay opportunities, we will have attendance giveaways on the livestream, and will be a fun way to spend some time on a saturday! The Hokage formally invites all Genin from any village to participate in the Chuunin Exams which will start at the Ninja Academy. Guards will be given the day-off so that all visitors may attend and spectate the exams. You must be at least level 15 and a Genin to enter the exams! It will contain 3 stages: 1) The initial stage will be held at the Ninja Academy where proctors will count attendants and take the Entry Fee of 5 RYO. No recommendations or dailies are required to participate in this exam. 2) After the orientation, participants will be escorted to the Forest of Death where they will be debriefed on the instructions for that stage of the event. The Forest of Death will be sealed off from the outside until the conclusion of the event. If there are more than 10 participants remaining after the Forest of Death, there will be an elimination round in the Forest of Death Arena. 3) The final round will be hosted in the Leaf Village Arena, inviting all spectators to cheer on your student(s) or friends! - For a guaranteed spot at the exams, please write your character's name below!
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Shinobi Story Alpha: Version 32
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The purpose of this guide is to help new and returning players familiarize themselves with available content, help them pick masteries, get their bearings in regards to locations as well as general gameplay advice for leveling and stat acquisition. What this guide isn't is a full-spoiler walkthrough that will tell you where to find items that are hidden around the map, quests that are worth doing, or a guide on specific boss mechanics: you will still need to learn these things yourself through exploration and trial & error. Mastery synergies Generally speaking, you'll probably want to play masteries that share the same scaling type. To see the scaling type of a mastery, mouseover its abilities ingame. Here are a few examples of good mastery synergies + their playstyle: Medical poison path (left) / Lightning or Earth / x: Lightning will be heavier on damage where Earth will be heavier on CC and survivability. The third mastery is to your personal preference. Sarutobi & Taijutsu provide hefty melee buffs that will affect Lightning and Poison's damage, making it a strong set of picks. All poison and lighting builds (like lightning/uchiha/swords or poison/earth/hyuuga) have an assassin playstyle. Senju / Earth or Heal / Fire or Water: The first two are a great tanking combination. Senju and Earth are both heavy on tanking and CC while medic middle path would provide you some survivability, whereas fire is pure DPS with no CC. Uchiha / Water / Fire: Heavy hitting caster. Either Uchiha path works for this. Water brings the CC and fire brings the damage while Uchiha provides some utility to mitigate cast times. Water / Swordsmanship / x: Water being a hybrid means that it works well enough with swordsmanship, which is entirely AP focused. It provides some cc which makes swordsmanship work. Lightning / Swordsmanship / x: Assassin. The final lightning passive synergizes almost entirely with swordsmanship. Either swordsmanship path works, so it's somewhat to your preference, but the middle path provides more damage where the left provides more survivability. Gen / Left Uchiha / Medic: A DoT heavy CC bot with either survivability (heal) or extra utility (poison). Sarutobi / tai or ken / x: Sarutobi provides very stellar melee buffs, along with some support options. Paired with a mastery like genjutsu or earth, it could be a strong warrior. Senju/Earth/Mid Swordsmanship: There's a build video for this combination here. It is solid for tanking and PVP. General-oriented builds are also viable. If you go that route, you may benefit from Weapon Technique Specialist. You could If you play a hybrid-specced build such as water/light/senju you will also benefit from Technique Specialist, which increases your ninjutsu power by 20% of your attack power. Important NPCs & Locations ^ Buildings with this green banner outside are inns where you can set your Return Scroll to. ^ 'Jin' is the generic name of all General Store NPCs. If you're in a town and need to buy cup ramen, just /tar Jin, right click the nameplate, select 'Squad Target Icon' and put an icon on the NPC to help you orient yourself to find the store more easily. Rested spots (which let you gather a 2x EXP boost until the amount depletes): any major settlement. Acquiring gear Presently, most gear is cosmetic. The only items that you can get that have non-cosmetic use in any way are Ninja Scrolls, Ninja Tools, Shinobi Vests, Headgear, Necklaces and Weapons. On the left hand side, I've highlighted the scrolls and tools: they occupy the ring and trinket slots in the traditional WoW interface, and the weapons are at the bottom. Ninja Scrolls come from a boss named 'Masked Man' found on the Konoha mountain, as well as the A rank bosses Kama and Raido. Ninja Tools are frequent rewards from sidequests but can also be bought from vendors found in Konoha, Rogue Base or Port Hachou. Weapons are divided into 3 tiers: T1, T2, T3, and they all have different stat effects depending on their name. Do sidequests for new weapons. Vests are acquired by ranking up to chuunin, through crafting or obtained from cosmetic crates. Headgear (mostly under the form of village headbands) are a frequent mob drop from creatures such as Moths, Bees and Robers, as well as a Kama & Raido boss drop, but there are also some better headpieces obtainable through the cosmetic crate. Necklaces provide attack or spell power, and are dropped by Kama and Raido. Shoulder items come from battleground reward crates or cosmetic crates. If you're looking for more cosmetic options beyond the basic shinobi clothes, there's a vendor in Yokohama that has a number of different kimono in stock. Other cosmetics are available from bosses, others from the cosmetic crates that cost 135 koban, while some (such as the Akatsuki cloak I'm wearing in the screenshot) come from the donation store. What weapon should I pick? What weapon you should pick depends on a few factors: your main mastery, your secondary mastery, how many abilities you have unlocked in said masteries. To know what your masteries use, scroll to the top of the guide or ctrl+f your mastery. For example, if you're playing lightning/kenjutsu, a good weapon to use is 'of the Rooster', because lightning benefits from attack and casting speed. PVPers frequently like 'of the Ox' as a defensive weapon option. Otherwise, weapon choice depends heavily on playstyle, personal preference, scaling type and mastery picks. As a part of the weapon pick, you should also consider whether you want to single wield, dual wield, or use a two-handed weapon. Each has their own perks. Single-wielding: 35% faster cast speed. Amazing for heavy caster masteries. Dual wielding: 25% extra attack speed. Great early on in the game when you're autoattacking a lot, or playing melee masteries. Some lightning players play dual 'of the Rooster' weapons because the haste benefits autoattacks and cast speed as well and 2 weapons are needed to get the most out of static cutter. 2h wielding: 10% extra damage. Situationally good because of its stat budget. As an ice player, I alternate between 2h of the Snake and single wielding depending on whether or not I'm 1v1ing or playing with a dedicated support. Stats & what they do Strength: Directly linked to Attack Power (AP). 1 str = 2 AP. Increases damage of melee abilities and certain jutsu. Lethality/agility: Increases crit chance and armor. Stamina: Increases total health. Intellect/Ninjutsu Skill: Increases total chakra + spell crit. Jutsu Power: Increases spell damage and healing. Spirit: Also known as chakra gathering. Increases chakra regeneration. Attack Speed: Also known as melee speed. It's the speed of your weapon swings. Crit Chance: Chance to land critical attacks. Armor: Reduces physical damage taken. Haste: Increases attack speed, cast speed as well. It also increases the amount of heal over time and damage over time ticks that happen over a duration of time. Dodge: Chance to dodge attacks (a conditional damage reduction, stacking dodge means you have a higher chance to not take dmg = lower damage taken overall but it isn't a permanent reduction of damage taken). Resilience/Toughness: Reduces chance to be critically hit + the damage of critical strikes, provides a flat damage reduction to all damage taken. Defense Rating: So far doesn't seem to be increased with anything. Leveling & improving skills An example of a leveling path is as follows: Leveling paths vary wildly based on whether you're leveling solo or not + whether or not you are chunin/jonin. I highly recommend doing whatever quests you find while exploring the world too — some of them have scaling EXP rewards! Keep in mind that grinding lower level mobs does NOT provide any exp decreases or disadvantages. You can grind grey mobs to levelcap. 1-10 in/around Konoha. Stick with rats, ferrets, snakes and young black bears. 10-20 outside of Konoha+surrounds of Yokohama, kill robbers, crickets, criminal ninja, bees & moths, rebel thugs, and bears. 20-30, you can stick with weaker mobs or start moving onto creatures like giant moths, road ambushers, scorpions. 30-40, scorpions, hawks, boars, bats, are all options. 40-60, is entirely up to you. You can stick with high efficiency farming of lower leveling mobs, or graduate to: crocs, ravens, adders, FOD, Land of Waves and monkeys. The South Eastern peninsula of LOF is very good for leveling overall. Quest path: Post-tutorial: Return to the academy and speak with Genin Maou to start his questline. 20+: Return to Konoha and speak with the Police Officer across the hokage building. 30+: Outside of Kikujo on the Southern road, speak to Old Man Aoi who offers a questline. To focus on increasing skillpoints, however, there are 3 primary methods: Spam sidequests in areas that have mobs which are convenient for your level. Grind snakes/bees (low dif), hawks/Dead Scar/crocs/monkeys (Mid-high difficulty) or Land of Waves/Dead Scar (Mid-high difficulty & PVP). Take advantage of boss runs. Boosts are a frequent drop from all the bosses. This isn't really grindable due to respawn times, but it's a nice change of pace. Tips & Tricks Eat food to recover HP between fights. You can acquire basic food like rice and cup ramen from the Jin NPC. Food with buffs such as mushrooms (+1400 max HP and +900 chakra) and onions (+900 max HP and +1400 chakra) are available from the 'Traveling Merchant' NPC that wanders between Konoha and Yokohama. Buy food pills from the Konoha hospital: these allow you to heal for 200-350 over 1 minute30s. Kill robbers to get 6 slot bags that you can later upgrade with 35 koban to 12 slot bags. Map On bossing There are a few primary bosses that are frequently killed by the playerbase. As a baseline, all bosses drop Gold Koban and Boosts. Some more rare world bosses not listed also randomly spawn — have fun finding them all! Bee Boss: D-rank boss. Located just South-West of Yokohama. It drops Gold Koban frequently. Yureigani/Ninja crab: C rank boss. Located South of Notchi on the beach near Oxes. Onikuma/Bear Boss: C-rank boss. When you're leaving Yokohama to head towards Konoha, take the 2nd left (the path is marked by a skeleton against a tree). Daily boss. Kazuo/Vagabond: B-rank boss. Located to the North of Kisaragi in the Mountains. If you're at the castle, you've gone too far. Drops lots of rare cosmetics & a cool sword. Masked Man: B-rank boss. Located on the Mountain overlooking Konoha. Drops Ninja Scrolls, lots of Ninja Tools as well as some rare cosmetics. Typically lvl 25+ recruitment. Raido/Lightning Boss: A-rank boss. Located in the bamboo forest near Inuzuka town Onni/Bird Boss: A-rank boss. Located pretty much directly up the mountain from Raido. Ao: A-rank boss. Located on the far South-Eastern peninsula on the beach, directly East of Tsuki's Rest. Heikegani/Samurai Crab: A-rank boss. Located next to Port Hachou on the beach. Kingusaizu/Tiger: A-rank boss. Located in Land of Waves. Dagahara: A-rank boss, located in Forest of Death. The usual loot rule is to need on everything that you want/need. PVP War Mode is a world-wide PVP mode which can be enabled or disabled by speaking to Captain Kanjiku in Konoha, Tanzaku or Land of Waves. The Land of Iron battleground can be queued for by speaking with Lieutenant Shinji Hiraki from level 20 and beyond. They award a large amount of honor and a small amount of experience. Click the spoiler tag for a guide on how to play it. WoW veterans familiar with Arathi Basin, you'll feel right at home! Arenas are also available, in 2v2, 3v3 and 5v5 formats. They operate based off the old WoW system and require members to sign a charter in order to create a team. Simply create a team, and queue up! Professions All professions; cooking, fishing, blacksmithing and tailoring can all be learned on the same character. To learn cooking, complete the quest for Taro, the Ramen shop cook, available at Ichiraku Ramen right next to the Academy in Konoha. To learn blacksmithing, speak with the Master Blacksmith in Konoha or Tanzaku. To learn tailoring, speak with Asanda Kochinoue in Konoha or Tanzaku. To learn fishing, buy a fishing book from the Jin general store vendor. F.A.Q What should I do after the intro questline? How do I get another mastery token? How do I get A-B-C-D rank slips? What are bones used for? How do I become a chunin? How do I become a jonin? How do I make ryo? How do I get back to a place I return to often or set a hearthstone? How do I heal myself? How do I use tools? How do I find addons? How do I install addons? How do I get gold koban? What are the glowing spots on the ground? What's an Unsealing Scroll? How do I get help from other players? How do I join in-game chat channels? How do I bug report and/or get GM assistance? Can I play as a non-Konoha village? How can I support the project? Credits & contributions While I compiled the guide myself, it's only with assistance and contribution from other members of the community that it was possible to do so. If you have any suggestions or any information that you'd like to add, you can reply to this post or give me a heads up on discord. When the new patch drops on December 2nd, it'll be especially important (especially for the new masteries) to update the guide. If you want to use any part of this guide to create a youtube video or something else, feel free.
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Shinobi Story Alpha: Version 31
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Shinobi Story Alpha: Version 30
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Gen started following
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Shinobi Story Alpha: Version 29
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Shinobi Story Alpha: Version 28 (Hotfix)
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Shinobi Story Alpha: Version 18 To read the old patch notes, please click below:
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Shinobi Story Alpha: Version 17 ( hotfix) To read the old patch notes, please click below:
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Shinobi Story Alpha: Version 16 To read the old patch notes, please click below:
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The purpose of this guide is to help new and returning players familiarize themselves with available content, help them pick masteries, get their bearings in regards to locations as well as general gameplay advice for leveling and stat acquisition. What this guide isn't is a full-spoiler walkthrough that will tell you where to find items that are hidden around the map, quests that are worth doing, or a guide on specific boss mechanics: you will still need to learn these things yourself through exploration and trial & error. Mastery synergies Generally speaking, you'll probably want to play masteries that share the same scaling type. To see the scaling type of a mastery, mouseover its abilities ingame. Here are a few examples of good mastery synergies + their playstyle: Medical poison path (left) / Lightning or Earth / x: Lightning will be heavier on damage where Earth will be heavier on CC and survivability. The third mastery is to your personal preference. Sarutobi & Taijutsu provide hefty melee buffs that will affect Lightning and Poison's damage, making it a strong set of picks. All poison and lighting builds (like lightning/uchiha/swords or poison/earth/hyuuga) have an assassin playstyle. Senju / Earth or Heal / Fire or Water: The first two are a great tanking combination. Senju and Earth are both heavy on tanking and CC while medic middle path would provide you some survivability, whereas fire is pure DPS with no CC. Uchiha / Water / Fire: Heavy hitting caster. Either Uchiha path works for this. Water brings the CC and fire brings the damage while Uchiha provides some utility to mitigate cast times. Water / Swordsmanship / x: Water being a hybrid means that it works well enough with swordsmanship, which is entirely AP focused. It provides some cc which makes swordsmanship work. Lightning / Swordsmanship / x: Assassin. The final lightning passive synergizes almost entirely with swordsmanship. Either swordsmanship path works, so it's somewhat to your preference, but the middle path provides more damage where the left provides more survivability. Gen / Left Uchiha / Medic: A DoT heavy CC bot with either survivability (heal) or extra utility (poison). Sarutobi / tai or ken / x: Sarutobi provides very stellar melee buffs, along with some support options. Paired with a mastery like genjutsu or earth, it could be a strong warrior. Senju/Earth/Mid Swordsmanship: There's a build video for this combination here. It is solid for tanking and PVP. General-oriented builds are also viable. If you go that route, you may benefit from Weapon Technique Specialist. You could If you play a hybrid-specced build such as water/light/senju you will also benefit from Technique Specialist, which increases your ninjutsu power by 20% of your attack power. Important NPCs & Locations ^ Buildings with this green banner outside are inns where you can set your Return Scroll to. ^ 'Jin' is the generic name of all General Store NPCs. If you're in a town and need to buy cup ramen, just /tar Jin, right click the nameplate, select 'Squad Target Icon' and put an icon on the NPC to help you orient yourself to find the store more easily. Rested spots (which let you gather a 2x EXP boost until the amount depletes): any major settlement. Acquiring gear Presently, most gear is cosmetic. The only items that you can get that have non-cosmetic use in any way are Ninja Scrolls, Ninja Tools, Shinobi Vests, Headgear, Necklaces and Weapons. On the left hand side, I've highlighted the scrolls and tools: they occupy the ring and trinket slots in the traditional WoW interface, and the weapons are at the bottom. Ninja Scrolls come from a boss named 'Masked Man' found on the Konoha mountain, as well as the A rank bosses Kama and Raido. Ninja Tools are frequent rewards from sidequests but can also be bought from vendors found in Konoha, Rogue Base or Port Hachou. Weapons are divided into 3 tiers: T1, T2, T3, and they all have different stat effects depending on their name. Do sidequests for new weapons. Vests are acquired by ranking up to chuunin, through crafting or obtained from cosmetic crates. Headgear (mostly under the form of village headbands) are a frequent mob drop from creatures such as Moths, Bees and Robers, as well as a Kama & Raido boss drop, but there are also some better headpieces obtainable through the cosmetic crate. Necklaces provide attack or spell power, and are dropped by Kama and Raido. Shoulder items come from battleground reward crates or cosmetic crates. If you're looking for more cosmetic options beyond the basic shinobi clothes, there's a vendor in Yokohama that has a number of different kimono in stock. Other cosmetics are available from bosses, others from the cosmetic crates that cost 135 koban, while some (such as the Akatsuki cloak I'm wearing in the screenshot) come from the donation store. What weapon should I pick? What weapon you should pick depends on a few factors: your main mastery, your secondary mastery, how many abilities you have unlocked in said masteries. To know what your masteries use, scroll to the top of the guide or ctrl+f your mastery. For example, if you're playing lightning/kenjutsu, a good weapon to use is 'of the Rooster', because lightning benefits from attack and casting speed. PVPers frequently like 'of the Ox' as a defensive weapon option. Otherwise, weapon choice depends heavily on playstyle, personal preference, scaling type and mastery picks. As a part of the weapon pick, you should also consider whether you want to single wield, dual wield, or use a two-handed weapon. Each has their own perks. Single-wielding: 35% faster cast speed. Amazing for heavy caster masteries. Dual wielding: 25% extra attack speed. Great early on in the game when you're autoattacking a lot, or playing melee masteries. Some lightning players play dual 'of the Rooster' weapons because the haste benefits autoattacks and cast speed as well and 2 weapons are needed to get the most out of static cutter. 2h wielding: 10% extra damage. Situationally good because of its stat budget. As an ice player, I alternate between 2h of the Snake and single wielding depending on whether or not I'm 1v1ing or playing with a dedicated support. Stats & what they do Strength: Directly linked to Attack Power (AP). 1 str = 2 AP. Increases damage of melee abilities and certain jutsu. Lethality/agility: Increases crit chance and armor. Stamina: Increases total health. Intellect/Ninjutsu Skill: Increases total chakra + spell crit. Jutsu Power: Increases spell damage and healing. Spirit: Also known as chakra gathering. Increases chakra regeneration. Attack Speed: Also known as melee speed. It's the speed of your weapon swings. Crit Chance: Chance to land critical attacks. Armor: Reduces physical damage taken. Haste: Increases attack speed, cast speed as well. It also increases the amount of heal over time and damage over time ticks that happen over a duration of time. Dodge: Chance to dodge attacks (a conditional damage reduction, stacking dodge means you have a higher chance to not take dmg = lower damage taken overall but it isn't a permanent reduction of damage taken). Resilience/Toughness: Reduces chance to be critically hit + the damage of critical strikes, provides a flat damage reduction to all damage taken. Defense Rating: So far doesn't seem to be increased with anything. Leveling & improving skills An example of a leveling path is as follows: Leveling paths vary wildly based on whether you're leveling solo or not + whether or not you are chunin/jonin. I highly recommend doing whatever quests you find while exploring the world too — some of them have scaling EXP rewards! Keep in mind that grinding lower level mobs does NOT provide any exp decreases or disadvantages. You can grind grey mobs to levelcap. 1-10 in/around Konoha. Stick with rats, ferrets, snakes and young black bears. 10-20 outside of Konoha+surrounds of Yokohama, kill robbers, crickets, criminal ninja, bees & moths, rebel thugs, and bears. 20-30, you can stick with weaker mobs or start moving onto creatures like giant moths, road ambushers, scorpions. 30-40, scorpions, hawks, boars, bats, are all options. 40-60, is entirely up to you. You can stick with high efficiency farming of lower leveling mobs, or graduate to: crocs, ravens, adders, FOD, Land of Waves and monkeys. The South Eastern peninsula of LOF is very good for leveling overall. Quest path: Post-tutorial: Return to the academy and speak with Genin Maou to start his questline. 20+: Return to Konoha and speak with the Police Officer across the hokage building. 30+: Outside of Kikujo on the Southern road, speak to Old Man Aoi who offers a questline. To focus on increasing skillpoints, however, there are 3 primary methods: Spam sidequests in areas that have mobs which are convenient for your level. Grind snakes/bees (low dif), hawks/Dead Scar/crocs/monkeys (Mid-high difficulty) or Land of Waves/Dead Scar (Mid-high difficulty & PVP). Take advantage of boss runs. Boosts are a frequent drop from all the bosses. This isn't really grindable due to respawn times, but it's a nice change of pace. Tips & Tricks Eat food to recover HP between fights. You can acquire basic food like rice and cup ramen from the Jin NPC. Food with buffs such as mushrooms (+1400 max HP and +900 chakra) and onions (+900 max HP and +1400 chakra) are available from the 'Traveling Merchant' NPC that wanders between Konoha and Yokohama. Buy food pills from the Konoha hospital: these allow you to heal for 200-350 over 1 minute30s. Map On bossing There are a few primary bosses that are frequently killed by the playerbase. As a baseline, all bosses drop Gold Koban and Boosts. Some more rare world bosses not listed also randomly spawn — have fun finding them all! Bee Boss: D-rank boss. Located just South-West of Yokohama. It drops Gold Koban frequently. Yureigani/Ninja crab: C rank boss. Located South of Notchi on the beach near Oxes. Onikuma/Bear Boss: C-rank boss. When you're leaving Yokohama to head towards Konoha, take the 2nd left (the path is marked by a skeleton against a tree). Daily boss. Kazuo/Vagabond: B-rank boss. Located to the North of Kisaragi in the Mountains. If you're at the castle, you've gone too far. Drops lots of rare cosmetics & a cool sword. Masked Man: B-rank boss. Located on the Mountain overlooking Konoha. Drops Ninja Scrolls, lots of Ninja Tools as well as some rare cosmetics. Typically lvl 25+ recruitment. Raido/Lightning Boss: A-rank boss. Located in the bamboo forest near Inuzuka town Onni/Bird Boss: A-rank boss. Located pretty much directly up the mountain from Raido. Ao: A-rank boss. Located on the far South-Eastern peninsula on the beach, directly East of Tsuki's Rest. Heikegani/Samurai Crab: A-rank boss. Located next to Port Hachou on the beach. Kingusaizu/Tiger: A-rank boss. Located in Land of Waves. Dagahara: A-rank boss, located in Forest of Death. The usual loot rule is to need on everything that you want/need. PVP War Mode is a world-wide PVP mode which can be enabled or disabled by speaking to Captain Kanjiku in Konoha, Tanzaku or Land of Waves. The Land of Iron battleground can be queued for by speaking with Lieutenant Shinji Hiraki from level 20 and beyond. They award a large amount of honor and a small amount of experience. Click the spoiler tag for a guide on how to play it. WoW veterans familiar with Arathi Basin, you'll feel right at home! Arenas are also available, in 2v2, 3v3 and 5v5 formats. They operate based off the old WoW system and require members to sign a charter in order to create a team. Simply create a team, and queue up! Professions All professions; cooking, fishing, blacksmithing and tailoring can all be learned on the same character. To learn cooking, complete the quest for Taro, the Ramen shop cook, available at Ichiraku Ramen right next to the Academy in Konoha. To learn blacksmithing, speak with the Master Blacksmith in Konoha or Tanzaku. To learn tailoring, speak with Asanda Kochinoue in Konoha or Tanzaku. To learn fishing, buy a fishing book from the Jin general store vendor. F.A.Q What should I do after the intro questline? How do I get another mastery token? How do I get A-B-C-D rank slips? What are bones used for? How do I become a chunin? How do I become a jonin? How do I make ryo? How do I get back to a place I return to often or set a hearthstone? How do I heal myself? How do I use tools? How do I find addons? How do I install addons? How do I get gold koban? What are the glowing spots on the ground? What's an Unsealing Scroll? How do I get help from other players? How do I join in-game chat channels? How do I bug report and/or get GM assistance? Can I play as a non-Konoha village? How can I support the project? Credits & contributions While I compiled the guide myself, it's only with assistance and contribution from other members of the community that it was possible to do so. If you have any suggestions or any information that you'd like to add, you can reply to this post or give me a heads up on discord. When the new patch drops on December 2nd, it'll be especially important (especially for the new masteries) to update the guide. If you want to use any part of this guide to create a youtube video or something else, feel free.
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Bacchinstarted followingShinobi Story -
Shinobi, There has been recent talks about replacing the Senju with the Hyuuga in the next phase of alpha. The Hyuuga clan would provide a fresh take of clans in Shinobi Story. Creating the Senju abilities and aesthetic is causing them to be too similar to the Uchiha and Sarutobi. What are your thoughts on this? Let us know by voting in the poll
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4/16/20 - Alpha Testing Patch 0.0.21 To read the old patch notes, please click below:
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4/15/20 - Alpha Testing Patch 0.0.2 To read the old patch notes, please click below: