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donaldwasright

PvP Objectives

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Hi,

Just want to suggest an incentive for small group world pvp.

 

Adding a few (maybe 1-2 to start) lootable chests around the world with 1-8 hour respawn time. If it's possible, it can alert you 15 min before a chest is set to respawn, and people will run over and fight for it.

 

If not a chest, then we may be able to make use of a tower control point system which rewards rep/items/gold. It would have a set reset time too..

 

The loot can be tailored to be just enough to be worth it for 1 person for the short respawn chests, as to discourage bigger groups.

 

I suggest chests are spaced out, ideally on opposite sides of the map if they are respawning close together, so one group can't camp both.

 

With talks of chunin/jonin quest requirements. Maybe a weekly or twice weekly respawn objective that drops 1 item for a person to qualify for chunin/jonin.

 

If you wanted to concentrate all of this pvp into specific days of the week, or times of the day rather than 24/7, that can help avoid no life players constantly camping it and being the only ones progressing.

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