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poopeater

Swordsmanship

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Swordsmanship is evidently designed with scaling in mind and I believe the core philosophy of it's design complies with the feeling it set out to capture.

 

but

 

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Swordsmanship: Tendon Slash design makes a lot of sense, but because of the nature of the movement charge abilities the 3 second 30% slow is rarely worth the GCD. Because it is a frontal cone the engine is much more strict in terms of hit registration than ranged skillshots (because they work a lot like grenades, which are very lenient on hit registration in the 3.3.5 client) I would suggest upping the slow duration a bit. (5 or so seconds.) in order to promote people actually dodging the skillshot rather than negating it entirely.

 

ook

Edited by poopeater

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