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gtae

Lightning v34

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Static Cutter

So far it's ideal, bread and butter skill. Only problem is, it doesn't seem to scale with spell power currently.

Lightning Strike
Making it scale with AP is the right thing to do as AP users aren't alienated from the passive effect anymore and it's just a solid skill for both farming and pvp all around, compared to before the patch.

Weapon Chakra Flow
I don't understand to the decision to make it scale with SP only, this is 1 of 2 main skills for any AP player going lightning. It makes sense to drop the damage to some degree because of the increased stacks + CD reduction from the current available scrolls but as it is, it isn't worth the chakra spent unless you switch half of your cards to SP.

Lightning Fang
More of a utility tool for tagging mobs. SP scaling makes sense for this. Not much to say.

Lightning Trap
Extremely hard to pull off in a pvp situation and telegraphed, uchihas would have easier time with this by casting it fast and/or swapping people into it, otherwise it's a huge gamble to try and even cast. I guess it zones well.

Lightning Lasso
The long cast time for any player who, again, isn't uchiha makes it hard to pull off in many pvp situations but still manageable. Mostly a chase tool. Base damage was pretty alright for last patch now it's just a tickle.

Chidori
Haven't gotten it yet but the dual scale + range increase definitely sounds like a step in the right direction towards making it feel like an actual ultimate ability. Of course it still suffers from a long cast like the skills mentioned above.

Gathering Storms
It's very good and I believe it can be used as a fix to the latter half of lightning's skills. Instead of having the cast time reduction apply only to Lightning Strike it should reduce the next lightning ability cast by 34/68/100%. Also stacking this in pvp with a melee aoe ability is a bit awkward, especially with a higher ping.

 

For context: I am full AP specced

image.png.bfeff314a247544fe9694d1b5f8c55d3.png

 

DPS breakdown on a genius ronin:

image.png.9f4c0730f8dcb28ef3b5f9f9c0ae2bc8.png

Chakra flow was up for ~70% of the fight here, 6,2% damage

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Details of chakra flow effect:

image.png.5b285017a6a973328f6536cc4158d8b3.png

 

image.png.5eaf167733222db84e16ada593280f63.png

 

Yuki-onna (cc heavy fight)

image.png.d8457ff0d57ea7f3cd266302b37d37b1.png

 

PVP (vs senju user)

image.png.66f9efb695dda6456a7f2d81ed3851a5.png

 

Lasso and trap on aoe, the vast majority of this damage is Rebel Thugs

image.png.b5207754a8f4b86bd7b67415d3075772.png

image.png.4b543f6c5074863873d4e8bb2a32500c.png

 

Edited by gtae

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Bugs:

Lightning Lasso: range has been cut down to about 60% of its range before the patch. Nothing about it has been said in the patch notes so I have to assume it's unintended.

Gathering Storms: Does not increase Lightning Strike damage

Edited by gtae

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