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gtae

Kenjutsu feedback v33

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Way of the Blade

- Increases hit chance by 5%
It most likely doesn't. The stock wotlk formula, if it hasn't been modified by the devs, for calculating miss chance is:
mob with >2 lvl difference:
    single-wielding: 2% + (Mob Level - Your Level) * 2%
    dual-wielding: 21% + (Mob Level - Your Level) * 2%
mob with within 2 lvls of you:
    single-wielding: 5% + (Mob Level - Your Level) * 0.5%
    dual-wielding: 24% + (Mob Level - Your Level) * 0.5%


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I tested on 2 npcs, 1 being the training dummy
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using the dual wield formula 21+(30-37)*2 coming out to 7% chance to miss, factor in the hit rating of my weapons and 5% from way of the blade my misses should come out to 7-3.59-5=-1.59 which clearly isn't the case.


Same goes for Giant Forest Snake (lvl 28)

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- "and all of your melee weapon swings will hit one additional time"
They don't. Honestly, every attack hitting twice sounds pretty ridiculous no matter what the context so I would assume it's just a grammar problem and it means that the 5% also applies to getting an extra swing with your weapon. Even if that's the case, it still does not happen.
Now, I've had someone in-game actually ask me how would I know that it doesn't work, white damage goes by very fast and there's no way you can count them, right? Wrong. Here's some very rough calculations on how many auto attacks I would do in a minute according to my stats

60 seconds of auto attacks on the dummy with 1.22/0.87 weapon speed (rounded down)

60/1.22=49.1

60/0.87=68.9

49.1+68.9=118

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Clearly there's no extra attacks or damage at all, in fact I do less than what was calculated but let's write it off as something to do with rounding.


Another assumption would be that they don't show in the combat log (if that's even possible on trinity) so I can't record them, however removing all the recorded damage out out of the mob's total HP makes it clear that there is no damage under the radar. This effect simply does not function in any capacity.

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Double Slashing Strikes

- 15% chance (...) next 4 weapons swings within 8 sec will generate an additional attack.
This part works somewhat, shows up as reckoning in the logs. In my tests the proc rate was about right but every time it does proc I only get 2 hits of reckoning in the logs - subject to more testing
- while active, increases your weapon hit chance by 5%
Testing that is hard since the proc lasts for 2 seconds at best.

Dance of the Flocking Birds

Not much to say here, this is an essential skill. Only issue is that it's easy to cancel. Sometimes, what I would assume happens, is that the server registers a movement you probably issued before you activated the ability and cancels it. One solution to this would be to disable movement while the skill is casting.

Demon from Hell

Good in pvp, not so much in raids where it cancels automatically if you're healed above 35%

Tendon Slash

In pve more often than not this is a filler for when everything else is on CD and I feel like it requires a bit too much chakra for the damage it does.

All in all the spec works good and is doing plenty of damage, which is probably getting nerfed next, so at the very least having the passive work would soften the blow from the incoming nerfbat.

 

 

Edited by gtae

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Thank you for your detailed feedback!

 

I think you would appreciate the coming changes to Swordsmanship =]

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Big update on Double Slashing Strikes.

So apparently what's happening here is that the proc works but only on main-hand swings. This wouldn't be a huge problem if off-hand swings did not consume a reckoning stack. As you can see from the low effort paint collage below, I tracked my reckoning hits live on a giant snake, every time it procs I get in exactly 2 hits. With a 2handed weapon, which is only a main-hand swing, on a single proc I got 4 hits on the very first try. The only explanation is that off-hand swings eat up a stack without doing the extra swing which is a direct nerf to dual wielding.

 

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Edited by gtae

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