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  1. Patch Notes: Goals and Outline: The goals of this patch are simple: Increase time-to-kill/durability across PvP, trim damage off of defensive masteries to prevent them from being as much of a dominant choice, and improve the prospects of pure offensive masteries such as Fire, Middle Kenjutsu, and Lightning. The increase in durability undoubtedly amounts to a substantial buff to the already powerful Senju and Left Ken masteries, and the decent Medical-healing mastery as well. The aim is that trimming a large amount of the damage from Left Ken and Senju keeps those two masteries from continuing to dominate the meta despite this inherent buff. Many ultimate jutsu will be receiving a slight buff to reduce the impact of the resilience change on the damage they deal. In many ways this is just a shake-up so that players of all skill levels get to press their buttons a bit more before they perish, in an attempt to keep Alpha PvP fun and fresh as we ride towards Beta, needless to say some changes might not pan out as envisaged. General 266 Resilience has been added to every non-cosmetic Head slot item. This might necessitate some buffs to the crit items in-game, as resilience still reduces crit damage (but not crit chance). Something to look at for the future. Expertise added to the following haste weapons: Rooster (+40 per hand), Monkey (+60 per hand), and Rabbit (+80 per hand) With a means of countering it in-game, the defense rating on Goat weapons was buffed to 40 per hand. General Techniques Precise Kunai AP scaling nerfed slightly Fire Ninjutsu Techniques Fire’s damage is currently relatively bursty and dependent on Flame Dart Scrolls. These changes aim to flatten Fire’s damage profile, reward CC without having to commit to casting Flamebreath, and bring fire’s overall dps up to cope with the durability increases, while reducing its burst potential. Flame Dart initial damage scaling nerfed, ground-patch SP scaling buffed considerably. Phoenix Flower initial damage scaling nerfed, DoT effect buffed. Fire Tornado scaling buffed (Especially the SP scaling on the initial damage) Dragonflame Jutsu DoT scaling buffed slightly Fiery Havoc scaling buffed slightly Earth Ninjutsu Techniques Water Ninjutsu Techniques Water Prison damage component scaling nerfed Rising Geyser damage buffed slightly Wind Ninjutsu Techniques Lightning Ninjutsu Techniques Lightning has an uphill battle due to its propensity fo proc Will to Endure. In testing with resilience changes, it was practically being outhealed by Will to Endure. It’s receiving some small buffs across the board to put it in a better spot as a pure offensive mastery. Lightning Style: Static Cutter scalings buffed slightly Lightning Style Weapon Chakra Flow scalings buffed slightly Lightning Style Chidori: SP scaling buffed slightly Swordsmanship Techniques Dance of Flocking Birds nerfed significantly Guillotine Killing Technique scaling buffed slightly Silent Killing scaling buffed slightly Medical Ninjutsu Techniques The resilience change risks bringing back med meta in its full glory, but having more med players on the server is good for PvE. Pulse is the target for nerf should it prove overwhelming, but it’s going untouched for now. Taijutsu Techniques Scaling on Strongfist is currently a bit high, it’s punching up there with some ultimates. Understanding that it is carrying the entire damage profile of taijutsu, it’s receiving a tiny nerf to bring it more in line with “strongest basic ability”, not “weakest ultimate ability” Strongfist Punch scaling nerfed slightly Sarutobi Clan Bloodline Burning Ash technique initial damage AP scaling reduced slightly. (It was a bit broken, waaay off the mark if built full AP.) Senju Clan Bloodline Deep Forest Emergence damage component nerfed. Emerging Spikes damage and healing component nerfed Senju: Heavenly Crushing Punch AP scaling nerfed Uzumaki Clan Bloodline Ice Combination Ninjutsu Techniques Frozen Senbon Strike scalings buffed Lava Combination Ninjutsu Techniques Lava Style: Magma Barrage scalings buffed very slightly As always, Thanks for playing Shinobi Story!
  2. Hello Shinobi! Patch Notes: Goals and Outline: The Ox weapon is a dominant choice, nerfing it/redesigning it to give the more general defensive stat of stamina instead of specifically countering physical damage enables it as a defensive option against all players, while encouraging more offensive builds to seek offensive weapons instead of defaulting to Ox. Given the removal of the protection from the weapon, many of the more reliable sources of physical damage in the current meta game are being nerfed. In general, more reliable sources of damage game-wide are being nerfed slightly and less reliable sources of damage are being buffed slightly. DoT abilities nerfed slightly across the board to hit builds that combine multiple sources of dots harder than builds that just have a few dot spells. General Ox Weapon nerfed: -1500 protection, +150 stamina. Cost of T4 boosters purchased with honor reduced significantly to encourage bgs as a somewhat viable method of grinding skill points. Cost of T5 cards purchased with honor reduced significantly to encourage players to buy a full set of T5 before saving up for T7. General Techniques Sludge Bullet nerfed very slightly Simple Strike buffed slightly!!! Fire Ninjutsu Techniques Fireball dot component nerfed very slightly Phoenix Flower dot component nerfed very slightly Flame Dart initial damage buffed very slightly Earth Ninjutsu Techniques Earth Spike Explosion damage buffed Boulderfist Jutsu damage buffed very slightly Stone Shield damage component nerfed Water Ninjutsu Techniques Water Prison damage component nerfed Great Water Bullet damage buffed slightly Rising Geyser damage buffed slightly Wind Ninjutsu Techniques Windscythe Gale nerfed very slightly Swordsmanship Techniques Swordsmanship Slash nerfed significantly Final Glimmer of Evening Light buffed Guillotine Killing Technique buffed very slightly Medical Ninjutsu Techniques Envenomed Fang Strike nerfed slightly Poison Senbon nerfed slightly Sarutobi Clan Bloodline Burning Ash technique damage buffed slightly Shuriken Shadowclone buffed slightly Grand Ash Bomb damage nerfed very slightly Senju Clan Bloodline Deep Forest Emergence damage component nerfed slightly Uzumaki Clan Bloodline Seal of Torment nerfed slightly Five Elements Seal damage component buffed slightly Ice Combination Ninjutsu Techniques Glacial Barrage damage nerfed very slightly As always, please join our Discord to report any bugs or offer suggestions! Thanks for playing Shinobi Story!
  3. Hey Delicher - You should have received a code in your e-mail for you to redeem at an in-game NPC named Kansha (she can be found in most towns, and the Konoha one is across from the Hokage building). If you are having trouble with this, please open a ticket in Discord and one of our Game Masters will be sure to help you out!
  4. Greetings, Shinobi! In two weeks, we will have our annual Cherry Blossom Festival! You should already be expecting gambling, games of chance, and surprise prizes for guests, but we are going to introduce two new events: Capture the Flag and the PVP Relay Race! We are still getting all of the fine details together, but our tentative schedule is: PVP Relay Race - Apr 7th @ 6pm EDT (tentative) Players participating need to arrive by 5:45pm EDT Capture the Enemy Team's Scroll - Apr 8th @ 3pm EDT (tentative) Players participating need to arrive by 2:45pm EDT I hope to see you all there! -Addi
  5. Attention to all Players The Sunsail Treasure Hunt! When: August 13th at 12am Server (8pm EST/7pm CST) Where: Assembly is in Yokohama Who: All players welcome but especially new players! What: Treasure Hunt Hello Shinobi! This Saturday, Sunsail will be hosting a treasure hunt with an emphasis on new player involvement! No need to sign up, just show up! There will be three locations on the map where a Sunsail member will be hiding with fabulous prizes! The first new player (lower than 40, still Genin) to reach a spot will get a great prize, but any player who reaches the spot after will also be awarded a prize. We encourage players to not have WM enabled, as our treasure boxes (see Sunsail players) will not have it turned on and you’ll need to trade for your treasure. We encourage any veteran players, especially those with leadership in other orgs, to reach out if they would like to assist with helping us. We expect the event to last 1hr to 90 minutes. If you have any questions/concerns, please feel free to reach out to Celean, Nari or Kurito in game or on Discord. This is an RP optional event, meaning you can RP during or not, and your performance will be marked the same. After the Treasure Hunt, Sunsail will be having an RP event open to the public
  6. Hello Shinobi! I'd like to talk to you all about a topic that I've been hearing discussed more recently in the past few weeks: Staff and Player Interactions. I think one of the best parts about Shinobi Story are the interactions the players have with some of the Staff. Anyone who was in Konoha the other night with Giant Dan, roaring for Pizza w/ BBQ sauce, knows what I mean and had a great time! Most of us are in agreement that the game presented is amazing, and we all want the game to continue to grow and thrive. That being said, there are a few sore spots when it comes to Staff and Player Interactions, especially in regards to behavior. There are several elements to these interactions, but the core point is that there are players who are leaving the game or actively not supporting it due to these interactions with certain Staff. There are also players who actively avoid interacting with certain Staff, whether they are on their Staff character or not, due to the Staff acting identically. As a member of the player base, I (at least) think there should be a degree of separation from the Staff while also being able to interact in a positive manner. When Staff interactions are negative, it leaves the player at a disadvantage and can usually hurt the player's desire to continue playing or have interactions with that Staff member. While some of the Staff may be unintentionally hurting the player community, there are times when players are spoken to condescendingly, have their ideas shut down, or are actively griefed/mocked in global after by a member of the Staff. These actions directly hurt the health of the playerbase, in so far as I've said, there have players that have left, or stopped supporting, due to these negative actions taken by Staff. I understand that Staff are players, too, but they need to be held to a much higher standard in terms of behavior. A player can act in a certain way, whether it's griefing new players or acting disruptive in global, with few negative connotations outside of their reputation. Staff members are leaders in-game and representatives of the Shinobi Story team, even if said Staff member is on their "player character." There are certain staff members that players do not want to interactive with, because there is functionally no difference between how they act on their Staff character and on their player character. We are not speaking of character actions, but the actions of the person, the player, controlling the Staff and the player character. Similarly, if a player is providing a suggestion or feedback in the theorycrafting channel in Discord, Staff members should not immediately jump in to shut down prospective conversations with their beliefs (not game logic). These Staff members can explain they are only giving their opinion, but they have a big indicator that they are Staff, making their opinions feel more heavily weighed. I've spoken to several players about this, across many levels and Orgs, and we all agree that the game's toxicity is too high for the number of new members we are getting. Staff members should be separated from this toxicity in order for players to feel comfortable approaching. They should be Staff members first, players second. Please feel free to provide your own feedback, how you feel about the game, and your experiences with any of the above. Try not to kill me for providing a genuine, honest opinion about how to make the game better. I hope all of us want that. Best, Cel Edit: Realized I put Shinobis. Oof.
  7. I brought this up in the discord earlier, but has anyone thought of doing different subs on the cash shop? Obviously, they would have the EXACT same effect as the log sub, but this one would do something like water clone, or wood clone. For example, a water clone could be a blue humanoid figure that splashes a bit before despawning, with the same invis/speed as the regular sub. As they would be cosmetic only, they could be on the cash shop or in Koban boxes. I think there are a lot of options and could add some creativity/custom aspect to each shinobi. Thoughts? -Cel
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