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Everything posted by Kizo
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Did you die before getting this crash error? What is your character name?
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Once upon a time, some weary travelers settled...in a brothel.
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This would make bug reports much easier because we could actually tell you where something is. It's hard to report bugs when we can't give a proper reference other than screenshot for where something is.
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As you may have noticed, the scroll at the bottom may overlap with your chat box depending on your resolution. You can rectify this by right clicking 'general' tab at the top of the chat and using the option "unlock window" and drag the little arrow to make the chatbox bigger. If you re-select the general tab and drag it upwards, you can move it. Visual guide: Look at the bottom right of your chat window and click the little arrow things, drag them outwards to expand/minimize the size of your chatbox. Second thing you should do is set up an RP tab. Right click the 'general' tab again and then 'create new window'. Enter in a name, then click ok. That will add a tab at the top of your chat window. Right click this new tab and click 'settings'. Check on RP relevant options such as say, emote, yell, whisper and uncheck the ones you don't want such as raid warnings. Visual guide: Name your new chat tab. I always call mine something like "RP" or "IC" and then have an "OOC" tab with org chat and such. This is what your new tab will look like. Tick on the things you want. My recommendation is that you want say, emote, yell, whisper, squad (possibly platoon) and nothing else. And you're done.
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This is my grandson now. Love the bio story! I wonder how much mercy he'll really get to display.
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I look forward to roleplaying with you!
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Absolutely, 100% and totally unironically. I intend to play a matronly old woman and help run a roleplay hub.
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The story has a poem vibe - I like it!
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Basics; NAME: Tachibana Kame NICKNAME: Obaachan (Grandma) AGE: Elderly, exact age unknown GENDER: Female BLOODLINE: Inconsequential ALIGNMENT: Lawful Neutral OCCUPATION: Civilian cook Physical appearance; HAIR: Grey EYES: Blue HEIGHT: 5′6″ BUILD: Chunky DISTINGUISHING MARKS: A clean-cut scar that travels from her left shoulder across her collarbone. The end of it can occasionally be glimpsed when she is wearing a yukata. COMMON ACCESSORIES: Plain band wedding ring Traits; extroverted / introverted / in between disorganized / organized / in between close minded / open-minded / in between calm / anxious / in between disagreeable / agreeable / in between cautious / reckless / in between patient / impatient / in between outspoken / reserved / in between leader / follower / in between empathetic / unemphatic / in between optimistic / pessimistic / in between traditional / modern / in between hard-working / lazy / in between cultured / un-cultured / in between loyal / disloyal / in between Introduction; For as long as anyone can remember, Kame, or more lovingly known as Grandma, has been old and fussy. She was old before her time; aged by an era of perpetual war and just as scarred by it. During the First and Second Great Wars, she cared for a number of those orphaned by an era of what seemed to be endless conflict. Through it all, she was alone. The only hint that she ever had anyone at all save for her gaggle of adopted grandchildren sits on a small shelf in the establishment in which she works. On a shelf, a painting of her late husband sits, labelled 'Tachibana Sakamoto' in a fine script. To those members of the Sarutobi clan, the name may be familiar: it belonged to a warrior who rid himself of his clan name and went into exile during the war. Rumor would have it that he died a scant few weeks after leaving his ancestral home. Today, so many years after the war and after the founding of Konohagakure, the friendly Obaachan has returned to the side of her husband's clan. An end to conflict was what he longed for, after-all. The dreams and ideas that had killed him were finally brilliant and alive, in the form of the Will of Fire.
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There are no levels.
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If the mention of slower or faster progression impacted your vote at all, reply or like: I'm curious to know how much that mattered to people.
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I'd upvote this but I'm out of likes, lol.
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Why? This is a roleplaying game.
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I don't trust people who can't find the download link unassisted to have read the rules and be capable of doing #1 properly. I voted #2 but I feel compelled to iterate that any option except #1 is fine with me.
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What stops someone from 'double tapping'? Or do you go back to sanctuary when critically injured/first death so that you can do medical RP, etc?
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You did not look or read very hard; it says in my post that that the screenshot you posted was for testing out lighting at night.
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I think an expansion would be to make /duel available in the open world without any serious consequences (in WoW you can only do it if you're friendly and to my understanding, when you leave a sanctuary in SS everyone is hostile) other than being dropped to 1 HP and needing healing. That way, PVP nuts or people who want to practice or make a duel club whatever the case may be, are supported in doing so. A designated duelling area wouldn't be any good because sometimes people want to just hide their skillset without being ousted.
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What that entails: The idea is to remove the ingame spell for permakilling a downed enemy. A different option could be given such as "critically injure" that puts someone in limbo for a few hours while staff reviews the case (how long depends entirely on staff). This application could be available through modmail on discord and/or via a special staff and submitter only sub-forum. Reasoning given could be as mundane as "this person is from an enemy clan" (during Warring Clans period). The intention of making it application-based is not in the interest of a grand investigation where someone submits evidence of wrong-doing but rather to prevent the spree of metagamers that have already ousted themselves on discord from causing the RP staff tons of work of rolling back kills because no emotes were made (against the rules, per the 'surprise attack' rule clause). What that application could look like: "What is your character's name: (self explanatory) What is the victim's name: (self explanatory) Why does your character want to kill this person: (explain why) Please provide supporting evidence if available: (screenshots of chat logs, etc of an execution emote being made and that proper PVP engagement was done aka character 1 responded to character 2's attack emote, acknowledging combat)" Death is and should be an important part of the universe. However, because this is an open community where one can simply jump in without applying to join or acknowledging the ruleset and a number of people have already boasted about wanting to camp people in discord, I feel that a brief application is necessary to ensure that these individuals cannot ruin anything.
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This sounds like a lot of fun! It'll definitely add a big dynamic element to the world. Can't wait to test the system out.
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I'm happy to help whatever way I can; my semester got cancelled because of the pandemic so my schedule is totally clear for better or for worse.
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Hey, I did need Gutz to remind me of 2-3 things!
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Updated with a few extra questions. My thoughts so far after speaking with Vlad, A2 and Dan in discord for two hours and watching A2 test stuff live to see if a suggestion is possible is that the staff team is really open to feedback and suggestions. The only complication in regards to some suggestions is being able to implement them in a timely manner while also developing core systems. Immersion and roleplay based suggestions, concerns, feedback, etc are well received.
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Assembled here are some of the things learned from today's stream and post-stream party over on A2's twitch, along with some answers to the questions asked by players to staff (ft Vlad, Dan and A2) over on discord. I may update this thread several times in the next short while because A2 is still streaming and he and Dan are still answering questions while Vlad had to go deal with some IRL stuff. All answers are paraphrased because I'm not a professional transcriber. Regarding why the stream was a bit of a mess earlier: a developer didn't finish what they were working on on time, so showing off the spells was omitted. As a tertiary note: Vlad will be uploading a dev blog to showcase some of the things that couldn't be displayed on stream earlier. Downloading the game; Q: "Will we be able to preload the game before the 10th?" Answer by Vlad: Yes. The launcher will be available on the website before the game's launch so that people can download it in advance. Regarding immersion; Q: "Is there a possibility of turning off the UI nameplates so that peoples names don't appear over their heads?" A: The three devs in discord talked about it briefly, A2 did some testing, it's possible to implement. Vlad likes it. Suggestion seems to be approved. Q: "How many outfits are available? Is there much customization in the alpha?" Answer by Vlad: I don't have an exact number of clothing items on hand, but there are several clothing options. Note that clothing and weapons are exclusively cosmetic and do not have stats, so there's no min/maxing your stat priority with clothing. Q: "Is the weather dynamic? Are the nights properly dark?" A: A2 did some more testing on stream, showing off torch in the dark. It's being done. Night time approved. As for weather, there's three different types of rain (light rain, heavy rain, thunderstorm) were the 3 examples provided by A2. A/N: Sorry about the shitty screenshot, I was just screencapping the stream, no insider insight from me. Regarding combat; Q: "Do the natures counter each-other?" Answer by A2: "Not really, so that people don't feel compelled to build for resistances (water to counter Sarutobi and fire users for ex)." No notes on this for roleplay fighting though, standby. Q: "How many spells per mastery?" Answer by A2: 5 per mastery right now, actives and passives. Priority right now is on getting all of the announced masteries in and functional before adding more spells. Q: "What about taijutsu, does it need a mastery?" Answer by Dan: "Taijutsu is a basic skill; everyone has it. There are no current plans at making taijutsu or gates a mastery." Q: "Will shadow clones be able to use jutsu?" Answer by A2: "75% yes." Q: "Can you cast jutsu while jumping and running?" Answer by A2: "In some cases yes." Q: "Is there double jump?" A: "No, but the normal jump height is much higher than baseline." Q: "Are there going to be any holidays like the Sakura Festival?" Answer by Vlad: Yes. And we're looking into how to implement changes around the world for holidays (such as how WoW and FFXIV load up some preset decorations during certain holidays). Regarding add-ons; Q: "Will add-ons such as bartender and totalrp be permitted?" Answer by Vlad: "Yes." (Authors note on this: because of the intrinsic differences between SS combat and WoW, I foresee most of the non-UI add-ons not to work anyway because they were made for WoW proper and not with SS' combat system in mind..) World/map size; Q: "How big is the SS world?" Answer by A2: "The playable map available in alpha is 3x the size of Elwynn forest (picture as an example)." He'll look into providing us with an answer on world size in kilometers. A/N as someone who played WoW a lot: the playable field is gonna be pretty big. Getting around; Q: "How will travel work? The world is pretty big." Answer by A2: "There are a lot of mobility spells and the travel is ground-based. There are no plans for mounts at this time. Walk/run/jog/leap around. Maybe we can look at creating some kind of taxi system." Regarding clans; Q: "Could a large enough player made clan be recognized by the lore and get their own custom kekkai genkai?" Answer by Vlad: "Yes. It won't be easy to pull off though." Q: "Do the clans have unique abilities, other than the Uchiha with the Sharingan?" Answer by Vlad: "Yes. For example, the Sarutobi have the Will of Fire." (No elaboration on what it does though.) Miscellaneous; Q: "I foresee random perma player kills being a problem because not everyone interested in the project is interested in roleplay or has read the rules, along with bug/balance issues in an alpha. Is there a possibility of not implementing it?" Answer by Vlad: "It's possible. We'll discuss not implementing it for the Alpha based on player concerns." He also commented that it's not as necessary for the alpha because there's going to be a wipe (supported by the server/games story) for the Beta release anyway. Q: "Where are the servers hosted?" Answer by Vlad: "France. The servers are really good, and I don't have any latency issues even when connecting from the United States."